As I did recently with several of my old software projects, I decided to wrap up a legacy release for my all time favourite Art of Defence map for C&C Generals, after I played the latest release once more yesterday. This video shows you the game, which surprisingly me and Darklight won on the most difficult level after both not playing the game for over half a year.
The legacy release is version 1.27, and includes some quick improvements over 1.26.
As I’m not playing this game anymore, and think the map editor is way to limited, this is probably the last release of this map by me. Have fun playing it though!
Links:
I’ve created a new version of an unique C&C Generals map that introduces the player to a totally new experience in the game.
In essence, the map, called [extreme] buggy survival, is a so called ‘AoD map’. AoD stands for ‘Art of Defence’, and is a type of map where you need to hold out against a bot (computer controlled player), that’s specially programmed in most instances. Prior to this map, there where two kind of AoD’s: the ones where you simply need to defend against lot’s of enemy units, and the one where you need to kill waves of units before they reach the end of a road (like my AoD’s SE4 and Lagarto). Extreme buggy survival adds a new sort to this list.
The player is given 12 GLA rocket buggies (fast, long range units), and 4 Jarmen kells (snipers), which he needs to use to defeat 8 or 10 waves of units (depending on the difficulty). If al waves have been destroyed, you win, if you lose all your buggies, you lose. The map supports up to 4 human players, to play as a team. The buggies and Jarmens will be divided amongst the players.
This map was originally created by a good map maker, but IMHO bad scripter. A few months ago I re-did it, and released versions 2, 3 and 4. Version 4 has become quite popular on Generals online, which led me to the creation of this new version.
The underneath vid is a recording of a game on RC1 of version 5. As you can see, the buggies where not yet correctly allocated here.
I’ve not released v5 yet, due to a lack of time, but will do this soon.

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