01 May 2010 @ 12:52 AM 

Two months back I dug up the project files of BN+ Converter Pro, a .Net application I created when I was in secondary school, and did some high level refactoring to optimize it for .Net 4.0 and version 3 of my .Net class library. This was soon after I released a similar update for BN+ Brute Force Hash Attacker, another of my old .Net apps. On top of the changes I made, and a very few new features I’ve added, the code is now publicly available under the terms of the GNU General Public License v3 or later on SourceForge. I waited with releasing this since I wanted the app to be compiled with the stable release of .Net framework, which was released a while back now.

Changes in this release

* Use of BN+ Library 3.0.1
* Use of native components of .Net framework 4.0
* Implemented a new update platform
* Refactored namespaces and moved around a bunch of files
* Redesigned the about interface
* Redesigned the help menu
* Moved documentation to a wiki page
* Added ROT 5, ROT 13, ROT 18 and ROT 48 codecs
* Made the source code available under the GPL on SourceForge

Downloads

Links

This is a screen shot of the previous version. This part of the interface is pretty much unchanged.

BN+ Converter Pro 1.0.6

This screenshot shows the redesigned about interface.

BN+ Converter Pro 1.1.0 about screen

the terms of the GNU General Public License
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Posted By: Jeroen De Dauw
Last Edit: 01 May 2010 @ 12:52 AM

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 15 Feb 2010 @ 8:50 PM 

A few days back I decided I should release an update including a new update platform to some of my old applications. Apparently I had deleted the source of my little class library that I used for these applications a while back, and had to do a binary search through my backup archives to find the latest version. While implementing the new update platform in one of these apps, BN+ Brute Force Hash Attacker, I did a bunch of high level refactoring, both in the app itself and the used library, and decided to put them both freely available on SourceForge. I also decided to make some changes to the interface of BN+ BFHA, and replace the usage of a C# library for BigInteger support with the stuff that comes natively with .Net framework 4.0. So basically, after having put this app on the shelve for about a year, here is a new version, which might very well be the final one for this app.

Changes in 1.2.0

* Replaced custom BigInteger class by native .Net 4.0 class.
* Replaced update platform with native ClickOnce deployment updater.
* Refactored code structure and reduced required assemblies to BN+ Framework core.
* Improved Help menu links.
* Fixed Import/Export issue.
* Redesigned about screen.

Downloads

Links

This is a screen shot of the previous version. This part of the interface is pretty much unchanged.

BN+ Brute Force Hash Attacker

I’m also planning to release the new version of my class library that’s used for this app, which I renamed to BN+ Library, in the near future :)

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Posted By: Jeroen De Dauw
Last Edit: 15 Feb 2010 @ 08:51 PM

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 30 Jan 2010 @ 11:43 PM 

Today I released the first public beta of Skynet, which is now at version 0.1.3. Skynet is an implementation of GALib with WPF GUI that solves the Travelling Salesman Problem (TSP) using Genetic Algorithms (GA). It’s completely open source and available under the GNU General Public License.

Downloads

You can also download the project code directly via SVN from the SourceForge source code repository, at https://csgalib-tsp.svn.sourceforge.net/svnroot/csgalib-tsp. From a command line, you can call the following:  svn checkout https://csgalib-tsp.svn.sourceforge.net/svnroot/csgalib-tsp

Application features

  • Graphical WPF interface
  • Multiple selection algorithms
  • Pause, resume and cancellation support
  • Control over mutation ratio’s and elitism percentage
  • Optional removal of identical twins or individuals
  • “Take over the world” button

Background

The idea for creating this application came to me after reading the first part of Bio-Inspired Artificial Intelligence by Dario Floreano and Claudio Mattiussi. I figured I needed to do an implementation of what I’ve read to test myself. I split up the general GA code from the application itself and created GALib, a small C# Library that provides the scaffolding for Genetic Algorithm based functionality. All work was done in my free time.

See this page for more screenshots.

Using the application

Although the application interface should be pretty straight forward to use, I’ve written some documentation, which can be found here. If you have any questions, let me know :)

How it works

This section on my wiki explains how Skynet works as an implementation of GALib. If you are not familiar with how genetic algorithms work, you are advised to first have a good look at this Wikipedia article and related pages. This section will introduce you to how GA logic specific to the TSP works in a bottom-up fashion. For more information on the actual evolution, see GALib. I’m also planning to write a Code Project article about this implementation of GALib.

This is a full dependency digram generated in a Visual Studio solution containing both the GALib and Skynet projects.

Skynet and GALib dependency diagram

Points of interest

Since my main motivation for creating this application was exercise, I learned a lot from building it. It’s my first decent C# application, as well as the first time I’ve created one using WPF and the first time I’ve done any GA programming (or AI in general). It also gave me the chance to familiarize myself with some of the new things of .Net 4.0, some profiling tools (see screenshot below), and have some fun with navigation based windows. The biggest challenge in the application itself (so not counting GALib), was definitely creating the crossover algorithm for the Route individual type. At first I simply took half of the connections of one parent, and then the other half from the other parent, but I rewrote this to take all common connections. Although the crossover algorithm works fine now, it’s pretty heavy on the cpu, and limiting the maximum speed of the application severely. If anyone finds a way to speed it up, be sure to let me know :)

Profiling of Skynet

I’ve been working on this application on an off for a month now, and have implemented everything I’ve planned and more. Although a lot of cool stuff could still be added, I’m quitting active development of both this application and GALib, so I can focus on new projects that allow me to further expand my understanding of AI.

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Posted By: Jeroen De Dauw
Last Edit: 30 Jan 2010 @ 11:57 PM

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 24 Jan 2010 @ 11:31 PM 

Yesterday I released GALib version 0.1, a small C# Library that provides the scaffolding for Genetic Algorithm based functionality. It’s completely open source and available under the GNU General Public License. (See other blog posts about GALib) You can download both the source and compiled .dll from SourceForge.

I’ve done the effort to do some core documentation, in the form of comments in the source code, and an article explaining the usage of the library that I’ve put both on my wiki and on The Code Project.

Since my main motivation for creating this library was exercise, I learned a lot from building it. This is the first C# library I’ve ever written, as well as the first time I’ve done any GA programming (or AI in general). Abstracting the library in a way so that it can be used for GA in general was very interesting, and required me to expanded my knowledge of how to use interfaces and inheritance and use generics in a non-basic way for the first time.

I’m not planning to further develop this lib, although I might when I can re-use it for a future project. I hope to similarly release the first version of DownloadLib, which I’m having some lame multithreading issues with, before halfway through next week, after which I’ll start doing some development on Semantic MediaWiki.

Downloads

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Posted By: Jeroen De Dauw
Last Edit: 25 Jan 2010 @ 09:10 AM

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 19 Jan 2010 @ 12:36 AM 

Over the past 2 weeks I’ve been putting time in creating a general purpose Genetic Algorithm (GA) library in C#. It provides the scaffolding for any GA based functionality. Although it’s not fully finished yet, it is now available under the GPL licence at SourceForge.

What does it provide and can it do ATM?

  • An abstract Individual class that can be inherited from to make your own individual type, with it’s own mutation, crossover, initialization and fitness functions and genotype.
  • A population class, which is basically a List<IndividualType>, which enables you to do the actual GA evolution. The evolution is done on a background thread, and events keep you up to date by reporting every time a generation has evolved, a new fittest individual is found, or the evolution is complete due to reaching the maximum amount of generations, reaching the stagnation limit or being cancelled. For the evolution you can choose between rank based selection, truncated rank based selection, and roulette wheel selection. You can also set properties like the mutation ratio, and elitism percentage.

What still needs to be finished/added?

  • The library contains a IslandGroup class, allowing you to do simultaneous evolution on multiple ‘islands’. This class still needs to be finished though.
  • The Population class contains a method for tournament based selection, but the code is not complete yet.
  • The performance of the library could probably be improved.
  • A lot of other neat things could be added, like multiple reproduction methods and varying genotype size support.

This is a class diagram of the library as it is at the moment.

Class diagram of GALib by Jeroen De Dauw

I’m going to release the TSP implementation I made with this lib on-line in a similar fashion, after the interface is fully finished. Also, once the library itself is finished, I’m going to create an article explaining how it works and should be used, and put it both on The Code Project and my wiki :)

Resources

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Posted By: Jeroen De Dauw
Last Edit: 19 Jan 2010 @ 12:44 AM

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 03 Jan 2010 @ 7:04 AM 

To practice some AI methods I’ve been reading about, I created a genetic algorithm (GA) implementation to tackle the travelling salesman problem (TSP). I decided to do this in C#, to practice myself in some more advanced aspects of the language, and mess some more around with the new stuff of .Net 4.0, and with WPF as interface to get a better grip on the basics of WPF and XAML.

I started with creating a general data structure for any GA algorithm (Classes Population and Individual, interface IIndividual and some others), and then added handling for the TSP problem by creating a Route class. This class holds the crossover, mutation and random initialization methods for routes. Each instance of Route, which derives from Individual and implements IIndividual, contains it’s own genotype, which is a List<Int64>. This list contains the numbers of the ‘cities’ the ‘salesman’ travels along. In the code behind my main window, I then create an instance of a Population<Route>, and do a calculation of the distances between all points, which is then stored in a static field of Route.

I’m going to put the complete project on SourceForge when it’s a little more finished. Although the algorithm is working it can still be optimized a lot (especially the genetic operations). Also, the interface is far from ready, and I’d like to do another simple implementation with the general GA structure to tackle some other problem.

In any case, here are some nice sceenshots :)

The dots represent cities.

The travelling salesman problem - evolution of the route.

The shortest route after several generations. The gray line represents an attempted, but failed, mutation or combination.

The travelling salesman problem - the shortest route.

After a while the shortest route, or at least one that's very close, is found.

.

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Posted By: Jeroen De Dauw
Last Edit: 03 Jan 2010 @ 07:04 AM

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 03 Nov 2009 @ 10:12 PM 

Last few months I haven’t really done a lot of .Net work, apart from the .Net DownloadLib project, and therefore also not released anything. After someone on The Code Project gave me a poke on an update to my custom made ProgressbarWithPercentage component I had promised, I made an update to that component and released it.

ProgressbarWithPercentage is not at version 1.0.10. The changes I made since the last release are:

  • Style support for XP and earlier
  • You can now customize the display format of the percentage

I also updated the demo, to include both an XP and a Vista/Win7 layout, and added a property grid that enables you to change the properties of the progress bars at runtime. On top of that, I decided it was a good idea to create a repository for this component on SourceForge, where you can now freely download and browse the code. I’ve send an update request to TCP with a new version of my article, but this has yet to appear.

Downloads:

Some nice screenshots of the new demo (click to enlarge):

ProgressbarWithPercentage v1.0.10 Vista/Win7 demo

ProgressbarWithPercentage v1.0.10 XP/earlier demo

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Posted By: Jeroen De Dauw
Last Edit: 17 Nov 2009 @ 02:51 AM

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 27 Aug 2009 @ 7:45 PM 

Today I again did some work on my .Net download library project. I added some stuff to the main class, Download, and also created the base of the DownloadManager class. This class will allow you to work with multiple downloads at once, by putting them in a list, and providing a variety of methods and properties that enable you to gather info or work with all or selections of the downloads.

I’m getting close to actually be able to start debugging the code, something which can take up quite some time with so much untested code.

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Posted By: Jeroen De Dauw
Last Edit: 27 Aug 2009 @ 07:45 PM

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 26 Aug 2009 @ 6:04 PM 

Today did quite some work on .Net download library, the successor to my current FileDownloader class.

I started off with finishing the protocol provider code (see revision 4), and then went on adding a lot of the still missing stuff to the Download class (see revision 5), which now counts almost 800 lines of code. Most changes I made are pretty much C# to VB.Net translation from MyDownloader, one of the projects I’m basing this library upon. Doing this translating also comes with the challenges of leaving out code that’s not needed (for example a hook system for protocol providers), holding into account all the name changes I’ve made, and at some points revising the logic layout of the code, since I don’t agree with the original design. I also had some great fun with working with SyncLock statements and interfaces.

Although the project is still far from a first release, the basic structure is taking form, and I’m beginning to see where and how future features will need to be added :)

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Posted By: Jeroen De Dauw
Last Edit: 28 Aug 2009 @ 04:12 PM

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 21 Aug 2009 @ 2:37 AM 

Now the Google Summer of Code coding period has finished, I can divide my attention between multiple projects again. Since I’ve been doing PHP and JavaScript only for over 2 months now, I’m starting off with taking a PHP-break. This means I won’t do any development of mayor new features for Maps or Semantic Maps, and definitely won’t work on any other PHP project. Of course I’ll still ensure bugs get fixed for my mapping extensions, and help people out with code when needed, but that’s about it. So basically I’m closing my Zend Studio, which has become one of my most used applications in the last months, and starting my Visual Studio again. Now I think of it, this is really awkward. I used to start my VS practically every time I booted my computer for over a year, and then only opened it a handful of times in a 2 month period.

So, what am I going to work on now? One of my last projects before I started GSoC was a VB.Net background file downloader, of which I released an article on The Code Project, and later on created a C# version. I got quite some positive feedback on this project by people, although it was initially created with the sole purpose of helping that needed a simple downloader someone out, to improve my own skills, and to demonstrate how to create a simple to implement downloader. I’m now continuing this project, by rewriting it from scratch, to both add some mayor new features, and mess around with some multi-threading stuff I’ve been wanting to try out for months now.

The mayor new features that will be added are simultaneous downloads (the current classes only support one download at a time), segmented downloads (woot!), download priorities and bandwidth limitation options. This will require a nice OOP approach, with some more advanced multi-threading. I’m basing part of my code on MyDownloader, an extremely nice C# downloader, which has quite some more functionality then what I’m doing. It’s more extensive then required for most people though, and not all that easy to implement. I also don’t really agree with some naming choices, and it lacks both code docs for devs that want to modify it, and devs that want to implement it. So clearly, I’ll put a lot of effort in keeping the new project as small and to-the-point as possible, and pay attention to easy of implementation, and usability. Another obvious difference is that this project is in VB.Net and not C#.Net. This has more advantages then disadvantages IMHO. If the project is compiled to a .dll or is used in a multi-project solution, it simply doesn’t matter what language it uses. A lot of casual programmers don’t know how to handle either, and the majority of these uses VB.Net, and not C#. And the ones that do know C# are more likely to know VB.Net then the other way around.

I’ve created a project on SourceForge to host the code, and be able to commit to the project’s SVN. Since the project now contains multiple classes, I renamed it to .Net DownloadLib.

After that project I’m planing to put some real effort into my mapping extension for MediaWiki again, and possibly to have a look at Python and Ruby. When school starts again, somewhere half way through September, some new project opportunities will probably arise for me, but I guess I’ll see that then. I’m also looking forward to ‘learning to program’ at school, which is destined to give me some great laughs. Luckily for me I’ll have to learn C++ at university, so I won’t be totally bored with it. I hope they don’t drive the low-level aspects of the language to far, since that’s pretty useless in today’s world IMHO.

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Posted By: Jeroen De Dauw
Last Edit: 21 Aug 2009 @ 05:29 AM

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